🏰 BELEAGUERED CASTLE
Castle #— 0 moves 0:00
👑 CASTLE LIBERATED 👑
All four towers stand complete, Ace to King.
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Time
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Moves
⚔ Challenge a Friend
Think they can do better? Send them your time to beat.
Your time to beat
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— moves
🏆 Victory Recorded
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Castles Taken
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Win Streak
Week — · —
⚔ This Week's Challenge
One deal. Everyone plays the same cards.
Next challenge in —
⚠ Your One Attempt
This is your single recorded attempt at Week —.
◆ The clock starts the moment you begin.
◆ If you restart, your result is forfeit — you won't appear on the table this week.
◆ This deal is guaranteed winnable. If you lose, it was your move, not the deal.

Not ready? Play an ordinary game to warm up — this challenge will keep until you are.

The Siege Holds
No moves remain, brave general. This castle can be won — undo a few moves, or retry it.
📜 Chronicle
Your record of sieges
How to Play

The four Aces begin in the central towers. The other 48 cards form 8 rows of 6 — the castle walls besieging the towers.

  • Only the exposed card at the end of each row may be played.
  • Move it to a tower if it's the same suit and next in sequence (2♦ on A♦, then 3♦…).
  • Or onto the exposed end of another row, if that card is one higher — suit doesn't matter (any 4 on any 5).
  • Or into an empty space where a row has been completely cleared.
  • Object: complete all four towers Ace to King in suit.

    Tap a card to move it automatically, or drag it precisely. ✨ sends every possible card home to the towers.

    Each new siege unfolds in one of ten realms — from Narnia's lamppost and Stonehenge to Clarke's monolith, Earthrise and space elevator.

    Want to win more often? Read the full rules & strategy guide.

    From a handwritten family rulebook — a father's favourite game of patience.